{"id":2374,"date":"2019-05-29T12:47:57","date_gmt":"2019-05-29T18:47:57","guid":{"rendered":"https:\/\/praxisschools.ca\/entrepreneurship\/?p=2374"},"modified":"2019-06-13T13:36:42","modified_gmt":"2019-06-13T19:36:42","slug":"shall-we-play-a-game-and-why-youre-better-off-not-trying-to-win","status":"publish","type":"post","link":"https:\/\/praxisschools.ca\/entrepreneurship\/2019\/05\/29\/shall-we-play-a-game-and-why-youre-better-off-not-trying-to-win\/","title":{"rendered":"Shall We Play a Game? (\u2026and why you\u2019re better off not trying to win)"},"content":{"rendered":"
In many of the educational programs, we offer there is a single one-day workshop we give that has, little by little, become one of our most important workshops. It doesn\u2019t seem to matter if it\u2019s in a business course, our entrepreneurship program, a leadership development curriculum or even a high-school class; it\u2019s just that universal.<\/p>\n
The inspiration for this workshop came when I stumbled across a little article in a campus newspaper announcing the winners of a recent inter-university computer science competition.<\/p>\n
It seems that universities do this all the time. In addition to sporting events where football\/hockey\/volleyball\/name-your-sport teams battle it out for court supremacy, engineering departments will compete, for example, to see who can build a vehicle to go the furthest on a single litre of fuel; math departments have competitions to see who can do\u2026 you know\u2026 “math stuff” better\/faster or cheaper; and in this case, computer science departments were competing to see who could write a program that could wipe the floor with computer programs from other universities given a specific set of criteria and with no human intervention.<\/p>\n
The rules for this computer science smack-down are simple. You pretend you are a spy and have made a secret “deal” with a spy from the other team. You are to meet at a prearranged time and place and exchange identical looking suitcases. You agree to hand over an ungodly amount of money and the other spy agrees to hand over the top-secret plans for their Super-Secret Inter-Continental Ballistic Laser Powered Super-Duper Thing-A-Ma-Watzit with sharks tied to their heads thingy (SSICBLPSDTAMW). In this scenario, there are four possible outcomes:<\/p>\n
With the various outcomes there are also four possible sets of points awarded:<\/p>\n
In this little spy-game, there is one thing that is probably self-evident, but I\u2019ll state it anyway. Regardless of the outcome, neither party can seek restitution from an authoritative 3rd party (i.e. if you get cheated, you can\u2019t call the cops). The only other important tidbit of information is that each “spy” has to play against each other “spy” a multitude of times.<\/p>\n
By far, the algorithm that walked away with all the marbles was actually a very simple line of code with only two little “if-then” statements. It simply said,<\/p>\n
I found this a fascinating exercise with far-reaching implications. In our workshop, we give each participant a score-sheet, one black token and one white token. Then we explain the scenario and goal of the game. The goal is simple. Each player is to score as many points as they can. To play a round, each player pulls either the black or white token from behind their back in their closed fist. White signifies that they are offering the money (or the secret plans) and black means that they have stuffed their case with newspaper. Each player then reveals their token, marks their individual score, and moves on to the next round. Depending on available time and the number of players, we typically have each player meet every other player anywhere from 10 \u2013 20 times. More is usually better as players begin to see patterns emerge which help them make longer-term strategies. We then tally everything up, place it on the board on a master score sheet, and discuss highlighted findings. What the participants don\u2019t know is that ahead of gameplay, we secretly select an individual and give him\/her instructions to play according to the rules of the winning algorithm explained above.<\/p>\n